Senior hybrid engineer specializing in firmware, real-time systems, and hardware.
From circuit design to billion-point 3D processing.
Bare-metal firmware, RTOS, ARM Cortex microcontrollers. I2C, SPI, UART, CAN. Hardware bring-up and low-level debugging.
Circuit design, schematics, prototyping. Sensor integration and analog/digital systems. From concept to production-ready hardware.
High-performance systems processing billions of data points. Real-time rendering, streaming, and animation pipelines.
Large-scale point cloud processing, real-time 3D rendering, VR modules. OpenGL/Vulkan graphics pipelines.
C/C++ optimization, memory-efficient architectures, and scalable system design. Focus on production-grade code.
Architecture decisions, technical strategy, and cross-functional collaboration. Leading small, high-impact teams.
Firmware & Hardware Engineer
Owned the complete technical stack for an early-stage hardware startup. Designed electronic circuitry from scratch and developed the embedded firmware that runs the core product.
Technical Lead (formerly Software Engineer)
Architected and built a real-time engine capable of processing billions of 3D points with animation and streaming. Developed VR modules and Unreal Engine C++ plugins. Promoted to Technical Lead to guide architecture and technical strategy.
Software Developer
Built ERP and CRM systems from the ground up, plus a championship management platform for fishing tournaments. Improved operational efficiency and contributed to revenue growth.
Early-stage deep-tech companies need engineers who can wear multiple hats, move fast, and build the impossible. I've done it twice. I can do it again.
Available for consulting engagements and full-time roles at early-stage startups solving hard technical problems.
Open to: